

Portraits rendered with the model: Landscape Shots rendered with the model: Sample images used for training: Prompt = "a magical princess with golden hair, elden ring style" Pipe = om_pretrained(model_id, torch_dtype=torch.float16) Model_id = "nitrosocke/elden-ring-diffusion" #!pip install diffusers transformers scipy torch from diffusers import StableDiffusionPipeline You can also export the model to ONNX, MPS and/or FLAX/JAX.

Please have a look at the Stable Diffusion. This model can be used just like any other Stable Diffusion model. If you enjoy my work, please consider supporting me You can download the latest version here: eldenRing-v3-pruned.ckpt Use the tokens elden ring style in your prompts for the effect. and this is the Way of Revolution around the world of these games and finally this could be the origination of Epic music in these games.This is the fine-tuned Stable Diffusion model trained on the game art from Elden Ring. WHY should they make disappointing music? Yes, that is right that the world(in dark souls, bloodborne and Elden Ring) is in trouble yes, yes we know that and we know many were killed, we know that the atmosphere around these games is Dark and Disappointing, but we have a spike of hope. some of the tracks in bloodborne had relaxing elements (Moonlit Melody), however, we had not Epic tracks like *For Craftworld*(Dawn of War II), *Khaine's Wrath*(Dawn of War II), *Bipolar Nightmare*(Nier Automata) *Dragonborn*(Skyrim), *Watch the Skies*(Skyrim), *One They Fear*(Skyrim), *This Is What You Are*(Warframe), *Stains Of Heresy*(Dark Siders II), *Guardian Boss*(Dark Siders II), *Dark Siders Theme*, *Akkadian Empire*(Audiomachine), *Oracle*(Twelve Titans), *Primalcrux*(Twelve Titans).

it is like a copy from Bloodborne but not totally. like Dark Souls and Bloodborne, it can be understood that our existence(in the game) is nothing & the player would not change everything. Some bosses have some really strong themes, though not as epic as those from DS3, but in general I found too many of the tracks to be kind of generic, samey, and even lazy maybe they work better in-game, but I'm starting to think From Software is slipping, especially since the music in the Demon's Souls remake wasn't really that good either, or even memorable and, to be perfectly honest, l found a few of the tracks in that game to be irritating, while others did not sound at all like the original pieces.

There are a bunch of ambient tracks in this game, something new and actually welcome. Maybe they set the bar way, way too high with Bloodborne and Dark Souls 3, I don't know. I'm afraid I'm not particularly impressed with this album, and I'm pretty disappointed because a brilliant composer like Yuka Kitamura was involved (I'm not too familiar with the others), and her compositions are not what I expected.
